Thursday, October 29, 2026 · Topside Briefing

State of the Surface

Update 2.3.0 a few days in, Week 4 of the Frozen Trials on the clock, and your bench mid-build. The advanced read — no basics, no explainers.

A raider with a lantern before a fallen ARC machine in a frozen pass
The Fallen Emperor's country, Pendola Pass — where most of this week's work happens.

Update 2.3.0 — What Matters at Your Level

Trials — Season 6, Week 4

Live until the Tuesday reset. Stars pay at 1,000 / 2,000 / 3,000 points per trial — an item or blueprint at each tier (Uncommon, Rare, Epic), 15 rewards a week, and points only bank when you extract. Your best single run is the one that counts.

Search ARC Husks — Pendola Pass
Search husks scattered across the pass.
Easiest clear: run it during Redirection and let the beacon route carry you past husk clusters — the same run feeds your Firefly research leg. One condition window, two progress bars.
Search Backpacks
Search backpacks anywhere topside.
Easiest clear: residential interiors — Grandioso Apartments on Buried City or Old Town housing. Dense, fast, low-ARC rooms; pair it with the husk run rather than dedicating raids to it.
Damage Flying ARC — Medium Ammo
Damage Wasps, Hornets and Snitches with medium-ammo weapons.
Easiest clear: your amplified Renegade is a medium-ammo DMR — this trial is free progress for carrying it. Snitch Scanners summon two Wasps and a Hornet on demand when the sky is empty.
Damage ARC — Deadline
Deal damage with the Deadline mine.
Easiest clear: big, slow targets convert the whole blast into points — Bastions and Bombardiers on patrol routes. Craft a stack before you go (2 ARC Circuitry, 1 Comet Igniter, 3 Explosive Compound each) and mine the doorway they'll walk through, not the ground they're standing on.
Damage — Blaze Grenade
Deal as much Blaze Grenade damage as possible.
Easiest clear: Leapers. Fire strips their armor and exposes the leg and head joints, so one grenade into a doorway-lured Leaper out-earns three thrown at scattered ground ARC. Clustered Pops and Ticks are the filler between Leapers.
One honest gap: Embark doesn't publish exact per-search point values for the husk and backpack trials, so the routes above are community consensus rather than verified math. The damage trials' thresholds are the standard 1,000 / 2,000 / 3,000.

Loadouts the Community Is Running

2.3.0 didn't rebalance a single primary, so the post-2.2.0 pairs still rule — the patch's real loadout change is the Heavy Shield buff underneath them.

Your amplified Anvil slots straight into both anchor pairs — X-Rounds is the node that keeps it there permanently, which is exactly why it's your first research.

Emperor & Frigate — Advanced Notes

Your Bench, Tonight

See you topside.

Hero art is an original illustration made for this brief. Trial list cross-checked against Embark's weekly graphic for Oct 26 – Nov 1; loadouts reflect the post-2.2.0 community meta, unchanged by 2.3.0's balance pass.